AI Insights · Timothy · July 2021
Top 5 Fidget Toys Games on iOS in New Zealand - Q2 2021
Discover the performance trends of the top 5 fidget toys games on iOS in New Zealand during Q2 2021, including revenue, downloads, and active user metrics.
The second quarter of 2021 saw varied performance among the top 5 fidget toys games on iOS in New Zealand. Here's a detailed look at their trends in weekly downloads, revenue, and active users.
Slime it: Slime Game Simulator experienced notable fluctuations in its weekly revenue, which peaked at approximately $258 in late April. The app's weekly downloads showed a peak of 397 in mid-April, followed by a gradual decline, ending the quarter with 323 downloads. Active users increased steadily, starting from 433 in late March and reaching up to 1.01K by the end of June.
Antistress - Relaxing games had modest weekly revenue, peaking at $59 in early April and maintaining lower figures throughout the quarter. The app did not record any weekly downloads or active user data during this period.
Fidget Spinner saw minimal revenue at the beginning of the quarter, with a significant increase to $25 in late June. Weekly downloads remained relatively low, peaking at 30 in mid-June. Active users increased from 10 in late March to 36 in early May, with a slight decline and subsequent rise to 32 by the end of June.
#SelfCare had a notable revenue spike of $31 in late May, with other weeks showing minimal revenue. Downloads were consistent, with a peak of 83 in late June. Active users saw a slight upward trend, ending the quarter at 261 from an initial 223 in late March.
Sensory Fidget Toys No Anxiety recorded its only revenue of $41 in late June. Downloads showed a downward trend from 346 in early April to 126 by the end of June. The app's active users also showed a decline, starting from 454 in early April and ending at 223 in late June.
For more insights and detailed analytics, visit Sensor Tower.